Geist: The Sin-Eaters from White Wolf is a Storytelling game of Second Chances, within the New World of Darkness game family.
Nothing informs life more than the shadow of death. Each appetite that sustains a living being is a counter-reaction to the inevitable end. Hunger is a warning of the death of starvation. Sexual drive is rooted in the instinct to leave offspring so that the bloodline may endure when the body has finally run down - and indeed sex itself has been called "the little death." Even our higher drives such as art and spirituality can be seen as a desire to find something that may outlast the death of the individual. The shadow of the Reaper is what gives life meaning.
In the World of Darkness, none are more keenly aware of this dichotomy than those who have died and returned to life. Not undead, not revenants, not ghosts - but living human beings who have been bound with ethereal chains to the forces of Death itself. They carry geists inside them, spectral shades that are more than ghosts. They are the Sin-Eaters, the keepers of the keys.
Geist is a game about their stories.
Setting Page last updated: 25 February 2010