Werewolf: The Forsaken continues the development of White Wolf's New World of Darkness bringing lycanthropes into the mix. It is quite different from the original Werewolf: The Apocalypse game, replacing the savage beasts in tune with their environment with a more personal level of horror as these werewolves seek to preserve balance between the mortal and spirit worlds but can be overcome with the need to hunt.
The werewolves of Werewolf: The Forsaken are consummate hunters, shapeshifters who wear the forms of man and wolf while stalking their prey, before taking nightmarish forms to move in for the kill. Creatures of duality, packs of werewolves hunt their chosen prey to maintain the boundary between Flesh and Spirit. Shunned by spirits and other werewolves, they try to live up to the legend of the god of the hunt, the original Wolf. It is not an easy life. Pitted against humans and spirits, monstrous hybrids and other werewolves, they must also face the threat of the idigam - terrifying spirits of change locked away by Wolf and Moon but now loosed upon the world once more.
Launched in 2005, Werewolf: The Forsaken brought the savage horror of the hunt to the new World of Darkness. It reinvented the popular conception of werewolves, casting them as predators rather than warriors. A second edition was released in 2015 by Onxy Path Publishing, who took over the line in 2012.
Page last updated: 1 January 2016