Somewhat reminiscent of Shadowrun, this is a contemporary world where magic works and fantasy races join humanity in a modern setting.
Publisher's blurb: "Imagine an alternate earth, one somewhat different from our own - an earth that has always been home to elves, dwarves, centaurs, and other fantastic folk, an earth where magic has been scientifically studied and quantified, and now serves as a clean power source for modern devices like crystal balls computers, flying carpets, and autocarriages...
"The world of the Magitech Game is Earth in the 1990s - with a few twists. Magic has long been recognized and studied, so that normal technology is stunted, and magical items are commonplace modern conveniences. Other intelligent species evolved with humankind, and now elves run a powerful Central American nation, minotaurs govern the nation of Texas, and intelligent reptiles control Southeast Asia. European colonization was halted by native magic. and nations of Africans and Native Americans were established long ago, and remain powerful today.
"While most people lead normal lives, going to work and school, other choose a life of adventure, exploring the ruins of a Europe devastated at the end of World War II, searching for treasure in the jungle temples of a Venus colonized more than a millennium ago, or an adventure of modern, magical civilization."
Megan's review
Book Details:
Author: Tim Beach
Publishers' Reference: TSR2703
ISBN: 1-56076-661-1
Paperback, 128 pages
Date: 1993
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Product page last updated: 27 May 2019